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A Historical Interaction-Enhanced Shapley Policy Gradient Algorithm for Multi-Agent Credit Assignment

arXiv.org Artificial Intelligence

Multi-agent reinforcement learning (MARL) has demonstrated remarkable performance in multi-agent collaboration problems and has become a prominent topic in artificial intelligence research in recent years. However, traditional credit assignment schemes in MARL cannot reliably capture individual contributions in strongly coupled tasks while maintaining training stability, which leads to limited generalization capabilities and hinders algorithm performance. To address these challenges, we propose a Historical Interaction-Enhanced Shapley Policy Gradient Algorithm (HIS) for Multi-Agent Credit Assignment, which employs a hybrid credit assignment mechanism to balance base rewards with individual contribution incentives. By utilizing historical interaction data to calculate the Shapley value in a sample-efficient manner, HIS enhances the agent's ability to perceive its own contribution, while retaining the global reward to maintain training stability. Additionally, we provide theoretical guarantees for the hybrid credit assignment mechanism, ensuring that the assignment results it generates are both efficient and stable. We evaluate the proposed algorithm in three widely used continuous-action benchmark environments: Multi-Agent Particle Environment, Multi-Agent Mu-JoCo, and Bi-DexHands. Experimental results demonstrate that HIS outperforms state-of-the-art methods, particularly excelling in strongly coupled, complex collaborative tasks.


On the Faithfulness of Visual Thinking: Measurement and Enhancement

arXiv.org Artificial Intelligence

Recent large vision-language models (LVLMs) can generate vision-text multimodal chain-of-thought (MCoT) traces after reinforcement fine-tuning (RFT). However, we observe that the visual information incorporated in MCoT is often inaccurate, though still yield correct answers, indicating a lack of faithfulness in the MCoT reasoning process. We attribute this unfaithfulness to the RL reward in RFT, which solely incentivizes the format of interleaved vision-text cues, ie, it encourages the model to incorporate visual information into its text reasoning steps without considering the correctness of the visual information. In this paper, we first probe the faithfulness of MCoT by measuring how much the prediction changes when its visual and textual thoughts are intervened. Surprisingly, the model's predictions remain nearly unchanged under visual intervention but change significantly under textual intervention, indicating that the visual evidence is largely ignored. To further analyze visual information, we introduce an automated LVLM-based evaluation metric that quantifies the faithfulness of visual cues from two perspectives: reliability and sufficiency. Our evaluation reveals that the visual information in current MCoT traces is simultaneously unreliable and insufficient. To address this issue, we propose a novel MCoT learning strategy termed Sufficient-Component Cause Model (SCCM) learning. This approach encourages the MCoT to generate sufficient yet minimal visual components that are independently capable of leading to correct answers. We note that the proposed SCCM is annotation-free and compatible with various RFT for MCoT in a plug-and-play manner. Empirical results demonstrate that SCCM consistently improves the visual faithfulness across a suite of fine-grained perception and reasoning benchmarks. Code is available at https://github.com/EugeneLiu01/Faithful_Thinking_with_Image.


Reward scheme for using less power at peak times could help lower US bills

The Guardian > Energy

With AI datacenters soaring power bills for households, a policy called'demand flexibility' could help ease grid strain A cheap, bipartisan tool could help the US meet increasing energy demand from AI datacenters while also easing soaring power bills for households, preventing deadly blackouts and helping the climate. The policy solution, called "demand flexibility", can be quickly deployed across the US. Demand flexibility essentially means rewarding customers for using less power during times of high demand, reducing strain on the grid or in some cases, selling energy they have captured by solar panels on their homes. Peak power demand is expected to grow by 20% over the next decade - driven by the dramatic rise of AI datacenters, onshoring of manufacturing, increasing use of EVs and growing need for air conditioning amid hotter summers. Increasing energy demand is putting states such as California and Texas at higher risk of life-threatening blackouts in extreme weather.


A Ratio-Based Shapley Value for Collaborative Machine Learning - Extended Version

arXiv.org Artificial Intelligence

Collaborative machine learning enables multiple data owners to jointly train models for improved predictive performance. However, ensuring incentive compatibility and fair contribution-based rewards remains a critical challenge. Prior work by Sim and colleagues [9] addressed this by allocating model rewards, which are non-monetary and freely replicable, based on the Shapley value of each party's data contribution, measured via information gain. In this paper, we introduce a ratio-based Shapley value that replaces the standard additive formulation with a relative contribution measure. While our overall reward framework,including the incentive definitions and model-reward setting, remains aligned with that of Sim and colleagues, the underlying value function is fundamentally different. Our alternative valuation induces a different distribution of model rewards and offers a new lens through which to analyze incentive properties. We formally define the ratio-based value and prove that it satisfies the same set of incentive conditions as the additive formulation, including adapted versions of fairness, individual rationality, and stability. Like the original approach, our method faces the same fundamental trade-offs between these incentives. Our contribution is a mathematically grounded alternative to the additive Shapley framework, potentially better suited to contexts where proportionality among contributors is more meaningful than additive differences.


Zero-shot Context Biasing with Trie-based Decoding using Synthetic Multi-Pronunciation

arXiv.org Artificial Intelligence

Contextual automatic speech recognition (ASR) systems allow for recognizing out-of-vocabulary (OOV) words, such as named entities or rare words. However, it remains challenging due to limited training data and ambiguous or inconsistent pronunciations. In this paper, we propose a synthesis-driven multi-pronunciation contextual biasing method that performs zero-shot contextual ASR on a pretrained Whisper model. Specifically, we leverage text-to-speech (TTS) systems to synthesize diverse speech samples containing each target rare word, and then use the pretrained Whisper model to extract multiple predicted pronunciation variants. These variant token sequences are compiled into a prefix-trie, which assigns rewards to beam hypotheses in a shallow-fusion manner during beam-search decoding. Subsequently, any recognized variant is mapped back to the original rare word in the final transcription. The evaluation results on the LibriSpeech dataset show that our method reduces biased-word error rate (B-WER) by 43% on test-clean and 44% on test-other while maintaining unbiased-WER (U-WER) essentially unchanged.


DHP: Discrete Hierarchical Planning for Hierarchical Reinforcement Learning Agents

arXiv.org Artificial Intelligence

In this paper, we address the challenge of long-horizon visual planning tasks using Hierarchical Reinforcement Learning (HRL). Our key contribution is a Discrete Hierarchical Planning (DHP) method, an alternative to traditional distance-based approaches. We provide theoretical foundations for the method and demonstrate its effectiveness through extensive empirical evaluations. Our agent recursively predicts subgoals in the context of a long-term goal and receives discrete rewards for constructing plans as compositions of abstract actions. The method introduces a novel advantage estimation strategy for tree trajectories, which inherently encourages shorter plans and enables generalization beyond the maximum tree depth. The learned policy function allows the agent to plan efficiently, requiring only $\log N$ computational steps, making re-planning highly efficient. The agent, based on a soft-actor critic (SAC) framework, is trained using on-policy imagination data. Additionally, we propose a novel exploration strategy that enables the agent to generate relevant training examples for the planning modules. We evaluate our method on long-horizon visual planning tasks in a 25-room environment, where it significantly outperforms previous benchmarks at success rate and average episode length. Furthermore, an ablation study highlights the individual contributions of key modules to the overall performance.


Efficient Stimuli Generation using Reinforcement Learning in Design Verification

arXiv.org Artificial Intelligence

The increasing design complexity of System-on-Chips (SoCs) has led to significant verification challenges, particularly in meeting coverage targets within a timely manner. At present, coverage closure is heavily dependent on constrained random and coverage driven verification methodologies where the randomized stimuli are bounded to verify certain scenarios and to reach coverage goals. This process is said to be exhaustive and to consume a lot of project time. In this paper, a novel methodology is proposed to generate efficient stimuli with the help of Reinforcement Learning (RL) to reach the maximum code coverage of the Design Under Verification (DUV). Additionally, an automated framework is created using metamodeling to generate a SystemVerilog testbench and an RL environment for any given design. The proposed approach is applied to various designs and the produced results proves that the RL agent provides effective stimuli to achieve code coverage faster in comparison with baseline random simulations. Furthermore, various RL agents and reward schemes are analyzed in our work.


Designing Equilibria in Concurrent Games with Social Welfare and Temporal Logic Constraints

arXiv.org Artificial Intelligence

In game theory, mechanism design is concerned with the design of incentives so that a desired outcome of the game can be achieved. In this paper, we explore the concept of equilibrium design, where incentives are designed to obtain a desirable equilibrium that satisfies a specific temporal logic property. Our study is based on a framework where system specifications are represented as temporal logic formulae, games as quantitative concurrent game structures, and players' goals as mean-payoff objectives. We consider system specifications given by LTL and GR(1) formulae, and show that designing incentives to ensure that a given temporal logic property is satisfied on some/every Nash equilibrium of the game can be achieved in PSPACE for LTL properties and in NP/{\Sigma}P 2 for GR(1) specifications. We also examine the complexity of related decision and optimisation problems, such as optimality and uniqueness of solutions, as well as considering social welfare, and show that the complexities of these problems lie within the polynomial hierarchy. Equilibrium design can be used as an alternative solution to rational synthesis and verification problems for concurrent games with mean-payoff objectives when no solution exists or as a technique to repair concurrent games with undesirable Nash equilibria in an optimal way.


Overcoming Exploration: Deep Reinforcement Learning for Continuous Control in Cluttered Environments from Temporal Logic Specifications

arXiv.org Artificial Intelligence

Model-free continuous control for robot navigation tasks using Deep Reinforcement Learning (DRL) that relies on noisy policies for exploration is sensitive to the density of rewards. In practice, robots are usually deployed in cluttered environments, containing many obstacles and narrow passageways. Designing dense effective rewards is challenging, resulting in exploration issues during training. Such a problem becomes even more serious when tasks are described using temporal logic specifications. This work presents a deep policy gradient algorithm for controlling a robot with unknown dynamics operating in a cluttered environment when the task is specified as a Linear Temporal Logic (LTL) formula. To overcome the environmental challenge of exploration during training, we propose a novel path planning-guided reward scheme by integrating sampling-based methods to effectively complete goal-reaching missions. To facilitate LTL satisfaction, our approach decomposes the LTL mission into sub-goal-reaching tasks that are solved in a distributed manner. Our framework is shown to significantly improve performance (effectiveness, efficiency) and exploration of robots tasked with complex missions in large-scale cluttered environments. A video demonstration can be found on YouTube Channel: https://youtu.be/yMh_NUNWxho.


Promoting Cooperation in Multi-Agent Reinforcement Learning via Mutual Help

arXiv.org Artificial Intelligence

Multi-agent reinforcement learning (MARL) has achieved great progress in cooperative tasks in recent years. However, in the local reward scheme, where only local rewards for each agent are given without global rewards shared by all the agents, traditional MARL algorithms lack sufficient consideration of agents' mutual influence. In cooperative tasks, agents' mutual influence is especially important since agents are supposed to coordinate to achieve better performance. In this paper, we propose a novel algorithm Mutual-Help-based MARL (MH-MARL) to instruct agents to help each other in order to promote cooperation. MH-MARL utilizes an expected action module to generate expected other agents' actions for each particular agent. Then, the expected actions are delivered to other agents for selective imitation during training. Experimental results show that MH-MARL improves the performance of MARL both in success rate and cumulative reward.